![]() In “Kiss ‘N Tell,” Ganon arrives in Hyrule with an Octorok to kidnap Princess Zelda. In the end, it takes Prince Facade’s zap bolts to take it down. In this scene, we also see that they are capable of moving at high speeds, with Link dragged far from a town in Hyrule deep into the woods. It hurls him through a barn with a single tentacle, and when Link grips onto the monster with a lasso, it effortlessly drags him through the dirt. In “The White Knight,” one lone Octorok is enough to make Link struggle. Octoroks are weak, common foes in the Zelda games, but in the TV series, they are huge and intimidating. Their blank expressions do make them seem quite dopey in the cartoon, as strong as they may be, and they can not speak like some of the other monsters - instead, they make what sounds like a belching noise, making them seem even dumber. They maintain their bold, red color (though the blue variant is never seen), as well as their sharp fangs. In “The Moblins are Revolting,” their projectiles are like bombs, exploding as they hit the ground.Īs far as presentation goes, the Octorok’s design in the series is faithful to that of the original game’s artwork. The first Octorok spits out a glowing ball of energy, while in “Doppelganger,” they seem to fire plain rocks. In the games, Octoroks spit rocks at Link, but in the TV series, they appear to have a range of different projectiles. OctorokĪppears in: “The White Knight,” “Kiss ‘N Tell,” “Doppelganger,” “The Moblins are Revolting” Finally, two Gohmas briefly appear carrying the Evil Jar in “The Moblins are Revolting,” proving that there is more than one lurking in the Underworld. Fortunately, Link anticipated this, and by stunning Gohma with a fallen stalactite, Zelda’s circular momentum allows her to tie up Gohma tightly with the rope. Zelda lassos Gohma’s pincer, but the beast overpowers her and swings her around. Link does not have his Crissword for this fight, forcing him and Zelda to get creative. The crab-like creature returns in “Stinging a Stinger,” when Link, Zelda, and Sleezenose are imprisoned in Gohma’s lair. In a moment of rage, Ganon shoots flames at Link, but hits Gohma instead, defeating it. Instead, Gohma grips onto Link’s sword while he is still holding onto it, and when Spryte attacks it, it flings Link out of the jar to freedom. With Link and Zelda trapped in Ganon’s “holding jar,” it extends its large claw through the top of the jar in an attempt to grab our heroes (and, going by Ganon’s “Dinner time!” exclamation, eat them). Gohma is the first “boss” enemy seen in the TV series, crawling out of the darkness of the Underworld in the “Cold Spells” episode. This is true in the TV series, too, as Spryte is able to stun Gohma with a magic blast, but she doesn’t damage its shell. In the game, Gohma has a hard shell that will repel all of Link’s attacks, with its giant eye being the only part that is vulnerable. Otherwise, the original design is mostly intact, with similar shades of blue, small pincers below the eye, and spikes on the shell. This seems like a good addition for the cartoon, however, as this gives Gohma the ability to grab and snap at its prey. The sprite and official artwork of Gohma in the original Legend of Zelda game resembles a spider more than a crab, as it doesn’t have the large claws of the animated version. GohmaĪppears in: “Cold Spells,” “Stinging a Stinger,” “The Moblins are Revolting” We will also be comparing their appearances and behaviors with those seen in The Legend of Zelda and Zelda II: The Adventure of Link - these were the only games released when the TV series aired, and thus served as the main inspirations for it. If you missed part one, this series explores each enemy of the TV series in the order that they appear, excluding enemies created solely for it (such as Tinsuits and Water Monsters). From time to time, we’ll also look at Nintendo’s past to unearth some facts about our favorite company. In our studies, we’ll explore each game’s development, curiosities within the rich lore of the franchise, and the impact it has had on our culture. Zelda’s Study is a series where we examine the history of The Legend of Zelda to bring you some fascinating (or just plain weird) trivia.
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